Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ebPRF-i9JWW-RVX2y-P86wm-Eis8O | 18/8/8 | 127.6 | 1.91 | 2026-07-04 19:36:09 · 25m 34s | |
| CSGO-RFRrU-PdVvK-eFza7-RtHt7-6z8aC | 37/17/2 | 146.9 | 2.11 | 2026-06-17 20:37:03 · 32m 0s | |
| CSGO-7amE2-qiCBd-q7Yx2-5vyqU-EmG4C | 10/12/4 | 58.5 | 0.87 | 2026-06-16 19:41:14 · 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.