Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-of7AQ-v8n9f-p7L5k-L8LeV-URqmJ | 12/15/3 | 48.7 | 0.76 | 2026-06-30 11:59:57 · 33m 5s | |
| CSGO-p6BZy-vR7Gk-DTefP-wQjSc-otB3J | 18/13/3 | 83.5 | 1.27 | 2026-06-29 16:37:26 · 32m 12s | |
| CSGO-vwBV3-YXmRr-a3YCA-dci96-2LJjC | 20/13/5 | 108.1 | 1.59 | 2026-06-26 15:06:21 · 30m 16s | |
| CSGO-Xbbay-Kwd8n-uJziG-POpaq-bXEFN | 19/14/2 | 67.4 | 1.30 | 2026-06-16 13:29:23 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.