Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MiUkd-Fa36z-oTC4d-K8Ckz-vVkDA | 14/15/2 | 90.3 | 1.17 | 2026-06-30 17:04:20 · 22m 32s | |
| CSGO-6mY3W-DkDT6-TNu94-dyX86-DMhWA | 16/15/3 | 73.1 | 0.98 | 2026-06-17 17:43:27 · 35m 18s | |
| CSGO-w5DWJ-zm7rO-YojB7-5xmby-pBcBN | 23/17/3 | 96.2 | 1.30 | 2026-06-13 22:48:37 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.