Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZNV6P-U64rY-nbAhx-z87pi-nOGSQ | 15/12/7 | 72.1 | 1.19 | 2026-07-04 18:09:19 · 33m 53s | |
| CSGO-GJA8L-P9qvn-q7ciu-s2WMh-tDDmQ | 13/16/6 | 74.8 | 0.98 | 2026-07-03 17:36:08 · 39m 4s | |
| CSGO-xD3bZ-siasd-mcALr-TvkdH-VTTrC | 10/11/4 | 72.7 | 1.00 | 2026-06-30 20:07:35 · 23m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.