Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HQVUX-tea8Q-ym9J9-i7i75-meAtG | 12/18/6 | 65.6 | 0.79 | 2026-06-30 22:43:19 · 33m 49s | |
| CSGO-NCorf-8S8Ty-M3yM4-43YUD-YTQNN | 15/19/8 | 96.6 | 1.07 | 2026-06-23 18:00:20 · 37m 59s | |
| CSGO-C6bwG-bEyHz-zQAci-m53Zw-vzYUN | 10/16/2 | 59.1 | 0.63 | 2026-06-12 23:30:12 · 23m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.