Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y496v-WQXfJ-EnBFm-h7sLS-vaChP | 19/18/3 | 89.5 | 1.17 | 2026-07-06 17:22:33 · 33m 40s | |
| CSGO-KTrA6-dTdFb-vVUGE-fVYQt-JfX2Q | 9/16/2 | 52.9 | 0.53 | 2026-07-06 12:34:16 · 29m 30s | |
| CSGO-cJRBt-vpOZN-BdTHP-mnnp3-Sz8rN | 2/5/3 | 39.4 | 0.75 | 2026-07-05 17:39:24 · 9m 48s | |
| CSGO-HdCW5-vaRmD-tk72h-SBRZH-dJxsP | 9/19/6 | 60.4 | 0.54 | 2026-07-02 13:51:31 · 32m 5s | |
| CSGO-Vuv89-OY6KA-8Bn7N-XaNwz-feAtG | 25/21/2 | 99.0 | 1.34 | 2026-06-29 14:17:12 · 37m 10s | |
| CSGO-GnEka-DkwiQ-eu8ua-3QN2r-oNBYN | 16/21/1 | 74.6 | 0.75 | 2026-06-18 21:38:53 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.