Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PnYpL-6fwdM-iPEMo-mpYiJ-cJWzE | 19/17/2 | 83.5 | 1.25 | 2026-06-28 20:44:38 · 38m 29s | |
| CSGO-9aznv-qyt9j-MvQNU-SYfu3-pzpcG | 14/16/2 | 67.5 | 1.01 | 2026-06-28 20:15:20 · 26m 43s | |
| CSGO-nOeUU-o9tkU-mKkaE-LnXUc-O6BxH | 21/19/8 | 71.9 | 1.12 | 2026-06-20 11:29:47 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.