Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rT6rQ-fuGMM-Fs69e-dJ7xp-jhLfN | 27/23/2 | 97.3 | 1.39 | 2026-07-01 07:56:53 · 54m 20s | |
| CSGO-hynPD-C8hv5-J2VGk-LWSaw-Ght4N | 11/15/7 | 62.1 | 0.93 | 2026-06-28 19:45:09 · 37m 26s | |
| CSGO-tO9yt-qpYE8-jNTvo-RQunv-8rP3A | 9/19/5 | 57.7 | 0.61 | 2026-06-28 07:07:15 · 37m 51s | |
| CSGO-wyZaA-Qdqu9-3qszW-zqPsc-sOYQM | 8/17/1 | 52.1 | 0.49 | 2026-06-07 17:19:26 · 24m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.