Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x5OAb-fXtxV-VM4fH-8fCKA-Ue2ED | 24/11/4 | 104.6 | 1.75 | 2026-07-02 23:55:49 · 41m 33s | |
| CSGO-sLokj-vannE-BwxOv-o6qLe-muW5F | 12/16/8 | 66.9 | 0.90 | 2026-06-26 22:20:13 · 42m 45s | |
| CSGO-NznsV-RYWb4-bHFrF-CZjmL-sbjsF | 10/14/3 | 58.1 | 0.74 | 2026-06-26 18:32:40 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.