Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eqaMV-7NNKT-RUGSX-uoSEf-L5WwP | 14/16/7 | 90.3 | 1.15 | 2026-07-01 20:42:29 · 31m 16s | |
| CSGO-rQTK6-OW6xM-aCDwL-ZmvnJ-GJpEM | 15/19/4 | 71.9 | 0.85 | 2026-07-01 20:00:14 · 36m 21s | |
| CSGO-Y7Wnc-R7JmE-BG6ym-WGiZ8-ipxMM | 18/14/6 | 83.2 | 1.37 | 2026-06-27 19:40:37 · 29m 59s | |
| CSGO-o7pbG-EbAtF-Kt3eu-2xUws-ECBcO | 13/12/6 | 68.0 | 1.06 | 2026-06-25 12:24:02 · 33m 6s | |
| CSGO-8RWhX-qOFof-M6Ur7-7DVP5-ZAFKO | 10/14/6 | 62.3 | 0.82 | 2026-06-25 10:39:12 · 29m 56s | |
| CSGO-myxtR-ve9Qp-js59b-2vHk4-2pmwG | 17/10/9 | 112.8 | 1.64 | 2026-06-16 17:46:54 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.