Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9MJ4M-6EGtn-OF4GV-4dJ3O-Qbj9Q | 7/10/6 | 61.8 | 0.89 | 2026-07-02 15:32:13 · 24m 6s | |
| CSGO-yid5Q-rcXaJ-bfAqk-8HBPG-CoRqJ | 20/14/2 | 92.2 | 1.44 | 2026-06-26 14:22:44 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.