Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YARae-Z76Ew-WdAoh-cCjU5-2pmwG | 29/15/10 | 128.7 | 1.96 | 2026-06-15 20:38:16 · 36m 7s | |
| CSGO-fTBYo-CD6bd-mzhFk-K6Pox-SWqNO | 18/15/1 | 74.2 | 1.14 | 2026-06-09 20:28:01 · 40m 34s | |
| CSGO-Aqziq-qx49d-VqOMX-k3PyD-SdT4M | 15/18/4 | 66.0 | 0.79 | 2026-06-09 19:48:41 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.