Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HTSjD-RZ7eq-WjcZN-OpYE4-Cq5uC | 15/13/3 | 87.1 | 1.29 | 2026-07-06 16:30:50 · 27m 51s | |
| CSGO-TanT5-UfkiR-q2BJb-R8524-ZAFKO | 24/17/4 | 87.7 | 1.42 | 2026-07-06 15:42:50 · 43m 40s | |
| CSGO-yEWVM-WrhRi-8DVVS-XJuft-UNv5G | 12/16/6 | 66.8 | 0.95 | 2026-06-30 20:43:39 · 33m 8s | |
| CSGO-Jsz4C-w28w9-yR9Et-Ymbec-ztZpG | 14/13/5 | 79.1 | 1.18 | 2026-06-29 20:17:16 · 31m 25s | |
| CSGO-Ntpno-RGqma-kWAYo-DYOR4-WWPUD | 25/6/7 | 126.9 | 2.18 | 2026-06-27 18:59:55 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.