Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3einD-2ddJG-sMEOo-mB5Ov-fCsOH | 19/13/5 | 91.2 | 1.52 | 2026-07-01 17:55:01 · 30m 45s | |
| CSGO-Oyy3W-52VGf-wY883-DmbFA-JebRF | 18/13/6 | 87.7 | 1.50 | 2026-06-27 13:33:19 · 33m 19s | |
| CSGO-UW6fy-8umkz-nCBG6-kzsca-vPDRE | 18/15/3 | 85.1 | 1.26 | 2026-06-24 08:25:40 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.