Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DxZA3-tETf4-B3JtY-5rknb-cZrKG | 20/24/8 | 89.3 | 1.04 | 2026-06-28 21:46:17 · 49m 47s | |
| CSGO-cnYZP-F2LZG-aWd3v-Utp3d-wjNYE | 14/17/3 | 67.2 | 0.93 | 2026-06-28 21:05:33 · 34m 7s | |
| CSGO-XGxfz-KGJrQ-p8BQB-qj5G8-eLhnL | 8/14/7 | 73.5 | 0.82 | 2026-06-28 20:33:43 · 27m 33s | |
| CSGO-L7wxQ-oNum2-nqqfq-3VpBi-SuHaA | 27/10/3 | 122.1 | 1.98 | 2026-06-26 22:54:43 · 37m 42s | |
| CSGO-sLxcW-ahBwU-QuFVy-F7ynB-fUxXD | 14/12/6 | 66.6 | 1.18 | 2026-06-26 22:16:47 · 35m 0s | |
| CSGO-SHLuR-dNR6V-4McQp-mnati-c49oF | 13/15/0 | 75.5 | 0.97 | 2026-06-26 21:39:08 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.