Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PUJZr-mJ8Kj-8NKMk-7n4Gz-zUwsP | 22/9/2 | 127.1 | 1.96 | 2026-07-06 21:42:56 · 21m 53s | |
| CSGO-kBbNm-Fk4Wr-xndXR-SmOGk-AEVjM | 3/2/0 | 21.9 | 0.92 | 2026-07-03 15:09:33 · 7m 1s | |
| CSGO-SZFip-ORC8G-FJq6N-DvyyB-UUYkF | 7/9/3 | 61.0 | 0.87 | 2026-07-03 14:45:55 · 18m 52s | |
| CSGO-mYFyM-eW5np-j6oLC-ERXRM-A8wwQ | 24/14/4 | 97.4 | 1.57 | 2026-07-02 23:21:03 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.