Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TeekQ-N5bc2-WaNsh-7y8VQ-yROEL | 10/16/1 | 73.9 | 0.77 | 2026-06-30 19:42:57 · 25m 10s | |
| CSGO-BnAsf-5jqDZ-uP5OM-twjL4-Sf78F | 13/9/3 | 85.0 | 1.35 | 2026-06-27 22:31:57 · 20m 22s | |
| CSGO-yZ7VU-Z9zEq-EJsJq-yRLN6-9erdA | 17/14/4 | 101.3 | 1.38 | 2026-06-26 01:15:37 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.