Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A2a5b-uyPmM-r79wf-NJVL7-qVSFE | 11/15/2 | 65.7 | 0.85 | 2026-07-04 16:24:51 · 29m 45s | |
| CSGO-GnihC-zXikk-jXFwe-fcMNp-3MEKO | 14/8/6 | 71.7 | 1.41 | 2026-07-04 00:47:58 · 23m 37s | |
| CSGO-YyQqd-HGok8-hosyw-vwPZi-c49oF | 23/15/3 | 92.1 | 1.43 | 2026-06-29 15:54:28 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.