Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y9soe-Ues9A-8GPjF-555pw-zMOcF | 21/3/5 | 111.4 | 2.31 | 2026-06-27 18:28:03 · 17m 11s | |
| CSGO-CmMDa-ZNfSG-OG8XQ-mYZ24-Sf78F | 23/7/3 | 102.9 | 1.95 | 2026-06-26 18:59:03 · 29m 26s | |
| CSGO-y7Kd9-cmyor-GZ23Q-zYGKo-3WfnL | 23/4/4 | 125.3 | 2.28 | 2026-06-13 17:15:24 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.