Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yOD6M-NctpF-zOsDO-craas-e3AkE | 8/16/7 | 42.9 | 0.59 | 2026-07-02 20:27:48 · 38m 42s | |
| CSGO-OJfVA-WyLV4-WPDnC-iETqU-UbJGG | 12/19/8 | 66.9 | 0.83 | 2026-07-01 20:26:09 · 37m 11s | |
| CSGO-kDORE-yVxZ3-4WVwQ-qb3Bz-52DVF | 14/17/9 | 56.2 | 0.89 | 2026-06-30 19:06:09 · 38m 58s | |
| CSGO-dw9AR-ev7AN-extYS-ViDXM-GS6yD | 13/16/8 | 67.6 | 1.11 | 2026-06-28 17:05:08 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.