Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UhOMv-pnBzZ-F8csF-G5mHs-oCi5P | 4/15/3 | 42.1 | 0.25 | 2026-07-01 20:21:31 · 21m 12s | |
| CSGO-RVSq2-S93u2-VvYqu-TADU8-H2WPA | 19/18/2 | 112.8 | 1.32 | 2026-06-23 19:32:29 · 28m 52s | |
| CSGO-jxR5s-E5p6f-QmJ9F-SOqun-M4R4M | 19/19/2 | 84.1 | 1.16 | 2026-06-20 20:18:09 · 29m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.