Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hcbM8-WTbi4-zwBmu-78oRQ-q7NQC | 7/9/6 | 53.5 | 0.94 | 2026-07-04 15:08:50 · 26m 49s | |
| CSGO-H9VMV-uQQoM-6NAdo-xMaF9-qADEB | 26/23/7 | 91.7 | 1.30 | 2026-07-04 13:44:46 · 44m 6s | |
| CSGO-2eFib-i3zZG-BfXN3-3RukA-KeiGH | 14/11/4 | 71.2 | 1.06 | 2026-07-02 19:38:49 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.