Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYTNf-QS56M-NsPKV-id63q-AhnEM | 21/14/12 | 104.1 | 1.60 | 2026-06-26 22:48:24 · 40m 46s | |
| CSGO-DuOki-6JVfq-uqG2C-PfCoZ-OR7uC | 17/19/4 | 95.6 | 1.23 | 2026-06-14 18:20:53 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.