Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJyCZ-Zynai-7mUVH-roCSW-omoUE | 25/16/5 | 105.9 | 1.48 | 2026-06-23 19:25:57 · 34m 8s | |
| CSGO-N4H2K-qMxeu-hpzGf-8XGMQ-AmhvN | 20/17/7 | 112.9 | 1.55 | 2026-06-23 18:46:54 · 32m 0s | |
| CSGO-heOJM-AsW7u-7imi5-LtiCH-hxfvN | 13/18/7 | 68.7 | 0.87 | 2026-06-23 17:58:09 · 34m 3s | |
| CSGO-qmx3p-BrDxS-o4UWB-Ok8St-XW9LK | 21/19/3 | 78.8 | 1.18 | 2026-06-16 21:01:32 · 35m 57s | |
| CSGO-bGUKH-9W7uV-KX8Pk-tyKdP-McXTB | 14/18/6 | 70.0 | 0.83 | 2026-06-16 20:21:37 · 31m 57s | |
| CSGO-3aDn3-2NyLc-NCimh-PmSn5-OqTiA | 20/18/2 | 77.5 | 1.16 | 2026-06-09 19:09:40 · 32m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.