Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XEmrK-Fzk48-f39dM-w6HUj-djEuA | 16/19/10 | 81.8 | 1.10 | 2026-07-09 18:39:15 · 33m 4s | |
| CSGO-HekoP-ZTVqT-HV4XC-4LMNr-8h9GJ | 16/10/7 | 71.0 | 1.39 | 2026-07-09 18:02:21 · 31m 55s | |
| CSGO-96VUN-32udS-wu5hi-oRqWu-osMHA | 20/15/6 | 86.0 | 1.37 | 2026-07-09 17:16:27 · 38m 5s | |
| CSGO-D62G2-nEJQH-S9pxV-bLHSG-jcy6A | 10/17/7 | 53.7 | 0.79 | 2026-06-26 16:04:14 · 39m 20s | |
| CSGO-tPkjr-YK2Gk-ymWyD-HB7HG-RTZfE | 21/16/13 | 101.6 | 1.51 | 2026-06-24 16:34:32 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.