Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hZ2ke-u3PCA-KGjiz-9wS3M-HSWsO | 24/9/6 | 124.3 | 2.08 | 2026-07-03 05:39:12 · 26m 5s | |
| CSGO-ekxW8-7WWAV-3R4wQ-SLbw4-Z2e4D | 18/15/2 | 93.5 | 1.22 | 2026-06-28 07:57:25 · 26m 40s | |
| CSGO-4stov-2XtjC-UjJOD-xNcjA-zKkXM | 13/14/3 | 91.7 | 1.16 | 2026-06-26 20:45:35 · 24m 22s | |
| CSGO-iGFsc-Gy6ZE-JqqvH-qAE9v-sCHCF | 13/16/4 | 72.5 | 0.93 | 2026-06-24 15:23:31 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.