Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WOhyf-DnYEG-pL7vf-5Na5t-v3SiA | 19/16/9 | 91.3 | 1.24 | 2026-06-26 22:41:39 · 32m 51s | |
| CSGO-JmmNi-KsZtO-EcNPS-3uRmN-Pn6nM | 15/20/7 | 80.9 | 1.02 | 2026-06-26 14:07:05 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.