Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cMeuq-upEbx-Qcjmj-zkEbU-EmG4C | 14/12/5 | 73.3 | 1.08 | 2026-06-23 20:29:24 · 32m 50s | |
| CSGO-pqUZq-zVz6t-domox-9X59p-AsFiJ | 12/19/7 | 70.2 | 0.82 | 2026-06-12 18:19:56 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.