Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WQL5D-wZfFr-oWqs4-4vB9Q-vmdBN | 9/13/3 | 66.9 | 0.82 | 2026-06-17 17:15:19 · 24m 59s | |
| CSGO-CL7za-fHcVJ-5GYLE-QcZQc-25TCP | 10/14/5 | 45.6 | 0.74 | 2026-06-13 11:14:41 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.