Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bLbSo-rTN7j-94eh2-vZm2m-TO2xK | 24/18/6 | 115.3 | 1.50 | 2026-07-01 23:28:51 · 31m 5s | |
| CSGO-EWGYc-Cm37k-3ujD8-S4oSY-jkiaB | 11/15/5 | 51.9 | 0.95 | 2026-07-01 22:55:56 · 28m 51s | |
| CSGO-GeGYz-XhASL-SWPsE-azwj4-dfVvD | 11/19/8 | 69.7 | 0.80 | 2026-07-01 22:22:07 · 29m 24s | |
| CSGO-3NX5p-KP4Tz-UnAWP-mK9ta-5ueiK | 18/8/8 | 110.7 | 1.81 | 2026-06-27 22:42:21 · 25m 33s | |
| CSGO-kpxte-o7ixe-HYbcA-VVKuC-cpEVF | 16/14/6 | 89.2 | 1.37 | 2026-06-27 19:55:19 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.