Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7BWB-XOuGe-bqEfd-MPm7Q-WmPhG | 11/8/6 | 91.5 | 1.38 | 2026-07-04 19:13:08 · 25m 14s | |
| CSGO-ERv3O-HrUZP-26N7Z-nktBU-QwSOG | 11/16/3 | 69.2 | 0.73 | 2026-07-02 22:36:35 · 35m 31s | |
| CSGO-HhT5f-edzo5-Fsdak-DcYZN-pmXML | 7/8/8 | 92.7 | 1.23 | 2026-06-29 20:47:26 · 19m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.