Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BMZqe-qamDp-wSBNS-O9cxj-p4XbD | 10/20/5 | 48.1 | 0.68 | 2026-07-01 06:20:54 · 30m 22s | |
| CSGO-ODmDO-rZjLe-7xhRk-FnFAU-rRXXC | 15/11/6 | 77.0 | 1.24 | 2026-07-01 05:49:21 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.