Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FGauz-tm2rL-xyoti-OxD2q-3MEKO | 20/14/6 | 104.4 | 1.41 | 2026-07-05 02:13:06 · 29m 32s | |
| CSGO-U6KrG-mBxPA-CTGZF-UzY2y-NVddJ | 15/14/5 | 82.4 | 1.06 | 2026-07-02 05:20:30 · 32m 46s | |
| CSGO-akLLP-yu7sU-ZbXWL-vkJYc-Zu8GJ | 10/19/7 | 65.4 | 0.73 | 2026-06-30 19:17:07 · 36m 21s | |
| CSGO-dDaEW-3r3zv-zzUAo-H5W6p-HDpcG | 9/8/0 | 51.4 | 1.00 | 2026-06-30 18:49:32 · 19m 43s | |
| CSGO-cEczs-q3KQZ-sRJkY-ZONuZ-t6pEM | 18/16/7 | 81.4 | 1.23 | 2026-06-27 20:40:07 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.