Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7tHr-tqZdb-kCeBH-M6Rdk-WXEFN | 15/14/3 | 76.0 | 1.00 | 2026-07-05 15:23:14 · 39m 33s | |
| CSGO-dSTnd-ri233-dGvU2-6HJkX-euQFE | 14/17/5 | 74.5 | 1.02 | 2026-06-14 20:16:36 · 33m 51s | |
| CSGO-wrim6-mMKkZ-Bn3NZ-tGXaq-4OEND | 22/16/6 | 99.5 | 1.42 | 2026-06-14 19:32:51 · 40m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.