Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yzQVA-KypPr-CrMr3-s63PT-vaChP | 21/16/10 | 113.2 | 1.56 | 2026-07-04 15:57:01 Β· 33m 32s | |
| CSGO-KhCRE-i2h9w-ENrKf-7xnyh-9YKsE | 8/18/4 | 63.5 | 0.55 | 2026-07-01 00:56:19 Β· 35m 21s | |
| CSGO-8w7vz-a4GwX-kh56J-GoxN7-moi9Q | 17/7/5 | 107.6 | 1.77 | 2026-06-29 20:33:46 Β· 26m 16s | |
| CSGO-LhqVK-s33GZ-FP6Kr-PoK7h-DOizO | 15/8/3 | 96.2 | 1.50 | 2026-06-11 12:12:26 Β· 24m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.