Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zHRyC-DRRnu-sXYav-X25eC-CAhrM | 13/19/4 | 68.3 | 0.86 | 2026-06-29 22:26:39 Β· 37m 28s | |
| CSGO-5b5UH-2wVJc-EMYKu-p3qRv-MrSnB | 9/20/7 | 65.6 | 0.58 | 2026-06-28 23:15:08 Β· 42m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.