Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c6yhF-JWXM7-cF4xB-JaDrv-CrahQ | 9/16/3 | 53.3 | 0.68 | 2026-07-03 19:43:35 · 31m 25s | |
| CSGO-qXeBw-FLNfS-r2amG-uGM8u-YrJTK | 13/14/2 | 75.2 | 1.01 | 2026-06-26 22:24:57 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.