Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DYuFH-GDdEG-jykmk-pokmb-Gv5VH | 12/14/7 | 83.0 | 1.06 | 2026-07-02 17:54:49 · 38m 15s | |
| CSGO-RBGvp-j6PFG-7OV9B-CpEE4-C2WPA | 14/7/3 | 99.1 | 1.56 | 2026-06-29 19:18:48 · 26m 10s | |
| CSGO-dVxfJ-TyamW-QTGcQ-OPCNb-fQ4qB | 23/25/9 | 87.7 | 1.18 | 2026-06-26 19:13:15 · 50m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.