Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TB72k-6OdWG-MEMhC-xBHhr-f3acP | 9/13/1 | 68.5 | 0.78 | 2026-07-02 17:08:55 · 23m 42s | |
| CSGO-5YG9Q-4WZ7v-5ZTVe-rQAzS-XH3JE | 17/19/6 | 78.4 | 1.05 | 2026-07-01 16:22:59 · 32m 48s | |
| CSGO-iD6Rv-mWrfX-BVLuU-DLwRP-3S3ED | 18/19/7 | 83.9 | 1.10 | 2026-06-30 16:15:41 · 33m 55s | |
| CSGO-a2Adq-vdDwL-CxDhC-tvRwe-wjNYE | 15/13/6 | 74.3 | 1.18 | 2026-06-26 20:22:03 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.