Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AiHcH-vVqP6-PjinE-KwYGc-sFzAC | 17/17/5 | 71.6 | 1.00 | 2026-07-02 03:44:15 · 32m 19s | |
| CSGO-wD59y-OvhDz-AZoO2-RanWw-4CZAB | 16/17/13 | 88.3 | 1.18 | 2026-06-30 22:38:41 · 34m 43s | |
| CSGO-4XAjb-92hQP-Z9kN9-Vpq46-cAhaB | 20/17/9 | 96.2 | 1.33 | 2026-06-30 08:20:34 · 33m 13s | |
| CSGO-vdysR-iRXtE-4x4xE-Rwe23-wquLA | 11/18/3 | 64.3 | 0.70 | 2026-06-30 07:45:49 · 27m 48s | |
| CSGO-swU9X-rqi8U-ocsPj-yEAkK-sbjsF | 22/17/10 | 103.8 | 1.40 | 2026-06-29 00:14:22 · 42m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.