Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZuP3u-ZG98W-fRiQ6-FJFM8-DeiGH | 17/15/4 | 89.9 | 1.25 | 2026-06-28 20:44:38 · 29m 46s | |
| CSGO-ANQr2-7b5Ri-yOscm-PJL6V-4RwLA | 17/12/4 | 104.1 | 1.58 | 2026-06-28 20:00:45 · 25m 8s | |
| CSGO-ZxqY4-RGUTp-wMwXx-QT58R-nwAAA | 17/11/2 | 93.6 | 1.39 | 2026-06-22 20:42:03 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.