Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xKLbE-Ab89v-kxZvC-W2Aqk-SsONN | 18/18/4 | 106.5 | 1.24 | 2026-07-03 18:21:38 · 28m 55s | |
| CSGO-fykhh-OEAfU-RQGY3-zYJTX-aQ4qB | 24/15/4 | 102.8 | 1.55 | 2026-06-15 23:48:58 · 33m 20s | |
| CSGO-55m2S-JrOUb-zd5bN-PWOSb-BusnC | 24/15/2 | 124.2 | 1.68 | 2026-06-14 00:14:18 · 26m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.