Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvcDG-Cw9Fz-CCUG2-dPrNX-Bkb3K | 27/14/3 | 115.4 | 1.76 | 2026-06-29 18:51:34 Β· 35m 0s | |
| CSGO-V6eC3-UYn2O-rWRvm-x8aTX-oQtWK | 19/14/7 | 116.2 | 1.62 | 2026-06-29 18:18:25 Β· 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.