Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MdKFp-8XfDt-P34tN-4CsoP-hwAAA | 23/13/4 | 108.1 | 1.65 | 2026-06-30 20:48:32 · 33m 1s | |
| CSGO-dXH9u-6wWDJ-FkYYb-esNeJ-VdvLA | 16/17/4 | 83.6 | 1.14 | 2026-06-22 19:49:29 · 27m 51s | |
| CSGO-bvu9B-3ikbv-LWvK9-9ONSV-YvDBM | 13/17/2 | 75.5 | 0.86 | 2026-06-20 19:12:09 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.