Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bBWLz-KcswW-X8anh-9AB5p-WswTC | 11/17/9 | 75.7 | 0.87 | 2026-07-03 23:20:18 · 29m 10s | |
| CSGO-ft6iW-hyNce-SXXyU-6JXw6-CebRF | 21/13/9 | 93.4 | 1.52 | 2026-07-03 19:55:50 · 37m 6s | |
| CSGO-Ani9u-ZZLa8-Gm2Ko-eNEGm-a5UrC | 29/24/12 | 94.5 | 1.32 | 2026-07-02 19:19:29 · 45m 14s | |
| CSGO-nkx64-ejQGk-Jwnd3-RuXhP-Qbj9Q | 10/18/6 | 57.3 | 0.63 | 2026-07-02 18:25:25 · 35m 50s | |
| CSGO-Ffqjy-XkT8a-GDohr-2sAST-QmztJ | 21/19/3 | 88.8 | 1.27 | 2026-07-02 17:39:59 · 37m 44s | |
| CSGO-pHDGm-sEh32-ZjSnq-tnJ2A-FpQuK | 5/16/5 | 32.8 | 0.38 | 2026-06-09 23:31:23 · 22m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.