Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhQrJ-aVz7v-dPcED-POcsS-iHLHA | 20/15/3 | 94.2 | 1.30 | 2026-07-06 15:53:15 · 31m 57s | |
| CSGO-Pt5Qf-Mwmj2-Y574U-YUGMF-cTKXL | 22/21/5 | 77.2 | 1.12 | 2026-07-05 14:07:15 · 46m 4s | |
| CSGO-UVib2-pbn7c-zDx3G-XtULs-nNjeC | 8/16/2 | 58.2 | 0.55 | 2026-06-29 14:47:34 · 28m 56s | |
| CSGO-DemWO-cwfxo-cSneV-YLwBv-j34uC | 14/16/2 | 71.1 | 0.90 | 2026-06-26 05:53:13 · 27m 39s | |
| CSGO-qvqYx-nK4T3-M3jJo-KXRUA-ryjjD | 16/14/6 | 74.9 | 1.18 | 2026-06-23 15:04:42 · 40m 4s | |
| CSGO-EvxY9-5XGOh-2dUmM-yEZa7-69frM | 23/18/4 | 97.8 | 1.37 | 2026-06-21 10:17:20 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.