Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-22zbk-wX8Ct-JArXx-MuNee-cP5mA | 7/15/7 | 50.1 | 0.61 | 2026-07-05 17:46:04 · 42m 35s | |
| CSGO-bSPH4-jyOmr-in8wK-7bQAL-LnCcO | 8/17/4 | 39.5 | 0.63 | 2026-07-05 16:59:42 · 43m 30s | |
| CSGO-9267N-AVC6m-rkRor-SOdpQ-T7edJ | 14/13/4 | 65.3 | 1.06 | 2026-07-05 16:12:16 · 41m 30s | |
| CSGO-YvAjq-HNzNy-o48fk-aPL3H-9Sm6J | 8/14/4 | 60.8 | 0.75 | 2026-07-05 15:38:11 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.