Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RvJZ7-G9TNE-ZCVwY-VLhsM-GS6yD | 10/17/5 | 70.6 | 0.80 | 2026-07-04 09:46:58 · 33m 5s | |
| CSGO-w6uMO-9hHdQ-EFO6n-JX2C9-yeeVG | 23/18/6 | 100.5 | 1.32 | 2026-06-23 19:41:03 · 43m 46s | |
| CSGO-vB9TT-ukKDb-FtTmK-3UR92-kVSFE | 6/17/2 | 47.7 | 0.47 | 2026-06-23 15:09:34 · 27m 40s | |
| CSGO-AcjCY-cbjyY-GGT3G-76MiS-uakoE | 16/9/6 | 114.4 | 1.64 | 2026-06-22 15:10:56 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.