Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PHWfz-kX9oS-a9Lcc-bCXc2-kLzkG | 8/3/2 | 65.6 | 1.34 | 2026-07-04 20:17:32 · 17m 52s | |
| CSGO-xi2kp-D2Ddh-sicNv-GCqCD-VUeZH | 15/18/3 | 78.0 | 0.88 | 2026-07-03 19:43:39 · 39m 56s | |
| CSGO-zeYm6-rQWnO-dBpjc-V3EJm-m3taL | 11/14/6 | 55.9 | 0.96 | 2026-06-29 08:53:38 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.