Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-issf8-pJwH2-SSxWG-wPtFM-ATsuL | 15/10/1 | 83.4 | 1.35 | 2026-07-04 14:17:21 · 33m 44s | |
| CSGO-88LCi-paWSS-YLpBn-WUQMi-ZOQmH | 6/12/6 | 55.7 | 0.69 | 2026-06-27 20:28:12 · 29m 37s | |
| CSGO-ksDKc-jFjcd-uxiwf-B6FHJ-kc6uC | 13/16/5 | 57.1 | 0.86 | 2026-06-26 16:31:12 · 38m 10s | |
| CSGO-E5Mrz-XWxiK-yU4HD-PQAcz-tqS4M | 13/10/3 | 69.9 | 1.24 | 2026-06-13 11:01:23 · 25m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.